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AddForbiddenArea

服务类型: map_manager/srv/AddForbiddenArea

服务名: ${MM}/add_forbidden_area

描述

添加禁区(keepout zone)到指定楼层。禁区是一个多边形区域,机器人不可进入。 添加禁区时,系统会自动为多边形的每条边创建虚拟墙。

请求 (Request)

字段类型描述
floor_idstring楼层 ID(必需)
areamap_manager/msg/ForbiddenArea禁区数据(必须包含 id 和 boundary)

响应 (Response)

字段类型描述
successbool操作是否成功
messagestring结果消息或错误信息
area_idint32添加的禁区 ID
wall_idsint32[]自动生成的虚拟墙 ID 列表

使用示例

命令行调用

Bash
# 添加矩形禁区
ros2 service call ${MM}/add_forbidden_area map_manager/srv/AddForbiddenArea \
"{floor_id: '1F', area: {id: 1, boundary: {points: [{x: 0.0, y: 0.0, z: 0.0}, {x: 2.0, y: 0.0, z: 0.0}, {x: 2.0, y: 2.0, z: 0.0}, {x: 0.0, y: 2.0, z: 0.0}]}}}"

# 添加三角形禁区
ros2 service call ${MM}/add_forbidden_area map_manager/srv/AddForbiddenArea \
"{floor_id: '1F', area: {id: 2, boundary: {points: [{x: 5.0, y: 5.0, z: 0.0}, {x: 7.0, y: 5.0, z: 0.0}, {x: 6.0, y: 7.0, z: 0.0}]}}}"

Python 示例

Python
from map_manager.srv import AddForbiddenArea
from map_manager.msg import ForbiddenArea
from geometry_msgs.msg import Polygon, Point32
import rclpy
from rclpy.node import Node
import math

class ForbiddenAreaManager(Node):
def __init__(self):
super().__init__('forbidden_area_manager')
self.client = self.create_client(
AddForbiddenArea, '/add_forbidden_area')
self.client.wait_for_service()
self.next_id = 1

def add_area(self, floor_id: str, points: list, area_id: int = None):
if area_id is None:
area_id = self.next_id
self.next_id += 1

polygon = Polygon(points=[
Point32(x=float(p[0]), y=float(p[1]), z=float(p[2]) if len(p) > 2 else 0.0)
for p in points
])

request = AddForbiddenArea.Request()
request.floor_id = floor_id
request.area = ForbiddenArea(id=area_id, boundary=polygon)

future = self.client.call_async(request)
rclpy.spin_until_future_complete(self, future)
result = future.result()

if result.success:
print(f"禁区添加成功: ID={result.area_id}")
print(f"生成的虚拟墙: {list(result.wall_ids)}")
else:
print(f"添加失败: {result.message}")
return result

def add_rectangle(self, floor_id: str, x1: float, y1: float,
x2: float, y2: float, area_id: int = None):
"""添加矩形禁区"""
points = [(x1, y1), (x2, y1), (x2, y2), (x1, y2)]
return self.add_area(floor_id, points, area_id)

def add_circle_approx(self, floor_id: str, cx: float, cy: float,
radius: float, segments: int = 16, area_id: int = None):
"""添加近似圆形禁区"""
points = []
for i in range(segments):
angle = 2 * math.pi * i / segments
x = cx + radius * math.cos(angle)
y = cy + radius * math.sin(angle)
points.append((x, y))
return self.add_area(floor_id, points, area_id)

rclpy.init()
manager = ForbiddenAreaManager()

# 添加矩形禁区
manager.add_rectangle('1F', 0.0, 0.0, 2.0, 2.0)

# 添加自定义多边形禁区
manager.add_area('1F', [(5.0, 5.0), (7.0, 5.0), (8.0, 7.0), (6.0, 8.0), (4.0, 7.0)])

# 添加近似圆形禁区
manager.add_circle_approx('1F', 10.0, 10.0, 1.5, segments=12)

rclpy.shutdown()

C++ 示例

C++
#include <rclcpp/rclcpp.hpp>
#include <map_manager/srv/add_forbidden_area.hpp>
#include <map_manager/msg/forbidden_area.hpp>
#include <geometry_msgs/msg/polygon.hpp>

class ForbiddenAreaManager : public rclcpp::Node {
public:
ForbiddenAreaManager() : Node("forbidden_area_manager"), next_id_(1) {
client_ = create_client<map_manager::srv::AddForbiddenArea>(
"/add_forbidden_area");
client_->wait_for_service();
}

bool add_rectangle(const std::string& floor_id,
double x1, double y1, double x2, double y2,
int area_id = -1) {
if (area_id < 0) area_id = next_id_++;

auto request = std::make_shared<map_manager::srv::AddForbiddenArea::Request>();
request->floor_id = floor_id;
request->area.id = area_id;

geometry_msgs::msg::Point32 p1, p2, p3, p4;
p1.x = x1; p1.y = y1; p1.z = 0;
p2.x = x2; p2.y = y1; p2.z = 0;
p3.x = x2; p3.y = y2; p3.z = 0;
p4.x = x1; p4.y = y2; p4.z = 0;

request->area.boundary.points = {p1, p2, p3, p4};

auto future = client_->async_send_request(request);
if (rclcpp::spin_until_future_complete(shared_from_this(), future) ==
rclcpp::FutureReturnCode::SUCCESS) {
auto result = future.get();
RCLCPP_INFO(get_logger(), "禁区 %s: ID=%d, 生成 %zu 条虚拟墙",
result->success ? "添加成功" : "添加失败",
result->area_id, result->wall_ids.size());
return result->success;
}
return false;
}

private:
rclcpp::Client<map_manager::srv::AddForbiddenArea>::SharedPtr client_;
int next_id_;
};

禁区与虚拟墙的自动转换

Text
禁区 (4 个顶点) 自动生成 4 条虚拟墙
┌─────┐ wall_1: P0 → P1
│ │ → wall_2: P1 → P2
│ │ wall_3: P2 → P3
└─────┘ wall_4: P3 → P0

Costmap 效果

禁区在 costmap 中的效果:

  • 边界: 致命障碍物 (LETHAL_OBSTACLE)
  • 内部: 填充为致命障碍物

注意事项

  1. 顶点顺序: 顶点应按顺时针或逆时针顺序排列
  2. 最少顶点: 至少需要 3 个顶点(三角形)
  3. 不支持自交: 多边形边不能自相交
  4. 实时生效: 添加后立即更新 costmap

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